Involves selecting and sequencing those parts of an event that contribute most effectively to its clarification and intensification The graphic elements are asymmetrically distributed more generally, the whole structure of a play- the total orchestration of dialogue, action, and various aesthetic elements The art of dramatic narrative and composition. Index or motion vectors that point away from each other Gradual transition from shot to shot in which the two images temporarily overlap. Visual effects created by a computer or other digital video effects equipment Literal sounds that occupy story space- are part of the storyy The juxtaposition of opposing or contradictory statements or events to resolve the contradictions into universally true axioms or an event synthesis One way to reduce the energy of colors is to lessen their saturation The area along the z axis that appears in focus used to intercut between two shots in which the screen direction is reversedįrom the point the tone starts to get softer until we can no longer perceive it Instantaneous change from one image to anotherĪ shot of an object or event that is peripherally connected with the overall event and that is neutral as to screen direction. The camera has moved past the shoulder of the camera-near person to get a tighter close-up of the camera-far person Specific polyphonic technique in which the individual notes and melodic lines are set against each other Point toward each other in either a single shot or in a series of shots When 2 or more index and/or motion vectors point in the same directionĬoncentrates on structuring on- and off- screen space and on establishing and maintaining the viewer's mental map. Hues with balanced energy that go well togetherĬonsists of succeeding shots that juxtapose two thematically related events to express or reinforce a theme or basic idea You clash two opposite events to express or reinforce a basic idea or feeling The harmonic combination of two notes is normally called an interval, and three or more notes compose a chord Lighting for fast falloff and light/dark contrast "round": purest and most obvious form of imitationĬonsists of the objective and subjective time elements concerning the character's actions and feelings Lights the foreground figures while leaving the back completely dark How light or dark we perceive a color to be The depth plane farthest from the camera, marking the end of the z-axisĬan fluctuate between static (stable) and dynamic (unstable) field structuresĪ time that regulates our body functions and determines when we feel alert and when we feel tired How fast a sound reaches a certain loudness level The 2 sides of the screen seem structurally unequal The relationship of screen width to height ![]() ![]() ![]() To place positive volumes along the z-axis to help the camera distinguish among the depth planes. Process in which we examine media elements You analyze an event for its thematic and structural elementsĭistinct vector fields that can help us clarify and intensify a screen event Shows an object not only faster but also more erratic/jumpyĪn object can be in motion and perceived at rest, or can be at rest and perceived to be in motionĮnvironmental sounds in which the scene plays What the camera is looking at and from where Video- stark colors, creates a color mosaic- mixes colors additively by combining the three light primaries RGB, too sharp and clear, crisp colors, Improving the quality of the recorded audio mixĮxtreme long shot (ELS), long shot (LS), medium shot (MS), close-up (CU), extreme close up (ECU or XCU)įilm- softer look, projects colors, more subtle brightness differences, better overall exposure, images look more polished
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